Ricken
Awakening (3DS)
3 unique cards
Ricken Cipher cards
B08-021HN
Ricken,
Loyal Young Sage
Advanced
•
Sage
So this war is about more than saving the world, at least for me.
It's about restoring my family name.
It's about restoring my family name.
3
2
Cost
50
Attack
20
Support
1-2
Range
So this war is about more than saving the world, at least for me.
It's about restoring my family name.
It's about restoring my family name.
Determination to Grow Up
AUTOONCE PER TURN【】 When another ally Class Changes, you may pay the cost and if you do: Draw 1 card.
AUTOONCE PER TURN【】 When another ally Class Changes, you may pay the cost and if you do: Draw 1 card.
Little Wind Mage
CONT If this unit in combat with a , this unit gains +20 attack.
CONT If this unit in combat with a , this unit gains +20 attack.
B08-022N
Ricken,
Adulthood-Aspiring Mage
Base
•
Mage
I'm tired of being dead weight.
I need to grow up in a hurry!
I need to grow up in a hurry!
1
Cost
30
Attack
20
Support
1-2
Range
I'm tired of being dead weight.
I need to grow up in a hurry!
I need to grow up in a hurry!
Don't treat me like a child!
CONT During your turn, if you have no other allies with a Deployment Cost of 2 or less, this unit gains +20 attack.
CONT During your turn, if you have no other allies with a Deployment Cost of 2 or less, this unit gains +20 attack.
Magic Emblem
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
S02-005ST
Ricken,
Upcoming Mage
Base
•
Mage
Captain! I'm all packed! When do we leave?!
1
Cost
30
Attack
20
Support
1-2
Range
Captain! I'm all packed! When do we leave?!
Elwind
ACTONCE PER TURN【】 Until the end of this turn, this unit acquires “Anti-Fliers”. (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
ACTONCE PER TURN【】 Until the end of this turn, this unit acquires “Anti-Fliers”. (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
Magic Emblem
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
Card distribution
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