Merric
Shadow Dragon and the Blade of Light (NES)
6 unique cards
1 in the background
3 Textless art
Merric Cipher cards
B01-028R
Merric,
Gale Sage
Advanced
•
Sage
Get behind me. I'll face the enemy for us both.
4
3
Cost
60
Attack
20
Support
1-2
Range
Get behind me. I'll face the enemy for us both.
Excalibur
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
The Supreme Wind Magic
AUTO When this unit's attack destroys an enemy, and if this unit has used “Excalibur” in this turn, draw 1 card.
AUTO When this unit's attack destroys an enemy, and if this unit has used “Excalibur” in this turn, draw 1 card.
B01-029N
Merric,
Wind Mage
Base
•
Mage
Let's see just what Khadein's legendary Excalibur can do.
1
Cost
30
Attack
20
Support
1-2
Range
Let's see just what Khadein's legendary Excalibur can do.
Excalibur
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
Magic Emblem
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
B04-038R
Merric,
Heir to the Supreme Magic
Advanced
•
Sage
Elice, I… Come what may, we will never be parted ever again.
3
2
Cost
50
Attack
20
Support
1-2
Range
Elice, I… Come what may, we will never be parted ever again.
High Magic
AUTOONCE PER TURN When an ally with a Deployment Cost of 2 or less is deployed, draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
AUTOONCE PER TURN When an ally with a Deployment Cost of 2 or less is deployed, draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
Excalibur
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a this unit gains +30 attack.)
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a this unit gains +30 attack.)
B04-039N
Merric,
Wendell's Finest Pupil
Base
•
Mage
Tis a bitter pill to swallow, indeed, that we've no recourse but war.
1
Cost
30
Attack
20
Support
1-2
Range
Tis a bitter pill to swallow, indeed, that we've no recourse but war.
Student of Khadein
AUTOONCE PER TURN When another or ally is deployed, until the end of the turn, this unit gains +10 attack.
AUTOONCE PER TURN When another or ally is deployed, until the end of the turn, this unit gains +10 attack.
Magic Emblem
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
B15-013SR
Merric,
The Supreme Magic's Chosen One
Advanced
•
Sage
There are some magics - very rare ones, mind you - which possess a will all their own. Excalibur is one such magic… 'Twas purely of its own volition that I was chosen to bear it.
4
3
Cost
60
Attack
20
Support
1-2
Range
There are some magics - very rare ones, mind you - which possess a will all their own. Excalibur is one such magic… 'Twas purely of its own volition that I was chosen to bear it.
Rage forth, Excalibur!
ACT【】 Choose 1 of your opponent's non-Main Character units, and return them to your opponent's hand. Until the end of your opponent's next turn, your opponent cannot deploy any cards with the same Unit Name as that unit.
ACT【】 Choose 1 of your opponent's non-Main Character units, and return them to your opponent's hand. Until the end of your opponent's next turn, your opponent cannot deploy any cards with the same Unit Name as that unit.
Victory-Beckoning Wind
ACTONCE PER TURN【】 If you have fewer cards in your hand than your opponent, your opponent chooses 1 card from their hand and sends it to the Retreat Area.
ACTONCE PER TURN【】 If you have fewer cards in your hand than your opponent, your opponent chooses 1 card from their hand and sends it to the Retreat Area.
B15-014N
Merric,
Khadeinite Mage
Base
•
Mage
In Khadein, I was blessed with wonderful teachers, and I found a healthy mix of friends and rivals in the other aspiring mages.
1
Cost
30
Attack
20
Support
1-2
Range
In Khadein, I was blessed with wonderful teachers, and I found a healthy mix of friends and rivals in the other aspiring mages.
Studious Mages
ACTONCE PER TURN【Tap 1 other ally】 Until the end of the turn, this unit gains +20 attack.
ACTONCE PER TURN【Tap 1 other ally】 Until the end of the turn, this unit gains +20 attack.
Magic Emblem
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
Duplicate
B01-028ST
Merric,
Gale Sage
Advanced
•
Sage
Get behind me. I'll face the enemy for us both.
4
3
Cost
60
Attack
20
Support
1-2
Range
Get behind me. I'll face the enemy for us both.
Excalibur
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
The Supreme Wind Magic
AUTO When this unit's attack destroys an enemy, and if this unit has used “Excalibur” in this turn, draw 1 card.
AUTO When this unit's attack destroys an enemy, and if this unit has used “Excalibur” in this turn, draw 1 card.
Duplicate
B01-029ST
Merric,
Wind Mage
Base
•
Mage
Let's see just what Khadein's legendary Excalibur can do.
1
Cost
30
Attack
20
Support
1-2
Range
Let's see just what Khadein's legendary Excalibur can do.
Excalibur
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
ACTONCE PER TURN【】 Until the end of the turn, this unit acquires “Anti-Fliers”: (“Anti-Fliers” CONT If this unit is attacking a , this unit gains +30 attack.)
Magic Emblem
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
SUPP Draw 1 card. Choose 1 card from your hand, and send it to the Retreat Area.
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Textless Art
In the background