Main promo is B22 Leif 4(3), but can easily be played with the B10 5(4) in mind. Uses Leif 4(3)'s bond grab skill in tandem with 5(4) Leif BS to loop bond skills, such as Seliph's unflip, Nanna's bond grab, or Tine's draw. Also uses Olwen 3(2) to make tome deployments easily accessible as long as they're in the retreat, allowing for consistent deployment of specific tech cards, such as Julius, Saias, and Arvis. Olwen can also take advantage of looping Tine's bond skill or adding Veronica 3(2) to your hand for specific matchups (i.e Sanaki, Brown MCs, sometimes Valla). Robin (M) is included as an anti-discard tech. The basic yellow skeleton of the deck consists of cards like Sigurd, Seliph, Deirdre, Julia, and Nanna, all of which help you either ramp up your bond count or refresh bonds. Sigurd additionally helps tank up your statline, usually in a more defensive context but can also be used for offense in game-ending situations. Deirdre also has a very niche but cost effective anti-dragonstone skill! Gameplan is to stall out your opponent and ramp your bond count early, then play around 8 bonds in order to take advantage of specific effects while continuously grabbing bonds back over time. Shut your opponent out of the game using Julius and Saias, then build up your board to an unsurmountable army and start ending the game once stabilized. Feel free to DM me on discord if you have any questions!